The reason for making players wait until level 10 to join a guild is because it’s at that point, I had to make the choice between the two opposing factions: The Protection Alliance and The Revolution Coalition. The option to join a guild doesn’t open up until you’ve reached Accolade, which for me was at level 10. Neither of these things was a real problem though they were just odd. Then one ran over from the far side of the field and attacked me. I was standing next to a wolf who just ignored me completely. This specifically happened with some wolves. There were times when I’d be standing on a mob and it’d ignore me, and others where they would run across the area to get to me. Additionally, the aggro range on some mobs seemed to be all over the place. This made quests where I had to kill a certain number of a thing super easy, but it also made leaving once I finished the quest annoying as well. Most of the time, when I would kill something, it would instantly respawn. Especially when I had to go from person A to person B, and back again.Īlso, mob respawns were crazy. That annoyed me mostly because it felt incredibly pointless and made me wonder why the whole thing wasn’t a conversation in-game. Another thing that happened fairly regularly throughout the game was getting a quest to talk to someone who was standing right next to the person who gave me the quest. As I got further into the game, this happened less, but it still regularly happened throughout the game. The first is when I would be talking to one NPC, and I’d finish the quest, and they’d have another quest for me to keep talking to them. There were a couple of aspects of the questing system which annoyed the heck out of me, though. Go over there, talk to that guy, gather these things, kill things, etc. Overall, questing was the pretty standard fare. Until level 10, most of my time was indistinguishable from playing other action MMORPGs. In fact, there are only two missions in the early game where the player gets to command troops. However, players who are mostly interested in the RTS aspects might be put off a bit by this. On the upside, this makes the transition from other MMORPGs feel a bit smoother than it might be otherwise. There are boundaries, of course, but I had to go looking for them. The majority of the 1 – 10 leveling experience is running around in the seemingly open world. If every class had unique combos, it’d make switching characters a real pain. This is also a good thing because as I got into the higher levels, I realized there were a ton of different potential combos to use. The effect the combos creates is different, but the button combinations are the same. Another interesting aspect, which reduces complexity a bit but made switching characters easier, is the fact most of the combos are the same across classes. Also, the combat style felt quick, and I tend to prefer fast abilities and a lot of jumping around. I mostly played as a Ranger because I liked the ranged/melee options in that class. People who prefer to play male characters also have the short end on this since only two out of the current five classes are for male characters. This is entirely my issue, but there are many players who, for whatever reason, wouldn’t want to play a gender different than the one allowed for the class they want to pick. However, in MMOs, I do not like playing male characters as it feels like I'm being dishonest about who I am in some way. Even if I am playing as a self-insert, I’m good either way. In single-player games, I am not overly fussed about playing female or male characters. For some players, this is no big deal, but for me, it was quite disappointing. One aspect of character creation, which I have mentioned previously, is all the classes are gender locked. Of course, I’m not the type to spend hours creating a character either, so other players might find they wish there were more options. I particularly like the wide variety of default settings, which helped me to have a solid jumping-off point for tweaking everything. The character creation system in KUF2 strikes a perfect balance between having enough options I felt like I could create my unique character, without having so many options I felt overwhelmed. The first stop in any MMO is character creation, and although it’s fleeting in comparison with time spent playing all of the other content, it sets the tone. Hopefully, it can find a sustainable balance to be around for a while. Although this melding isn’t without a few issues, overall, the combined package is a fun and entertaining game. Kingdom Under Fire 2 is a new and exciting MMO which tries to meld the RPG and RTS genres together.
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